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Adam Ledet

A Game Designer with a background in programming and scripting.

Work Experience

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MCC Island

as Game Designer

As a Game Designer at Noxcrew, I focused on designing and implementing progression systems and currencies. I also oversaw coordination between the design, development, and art teams by creating pipelines and engaging in correspondence between teammates including the felicitation of cosmetics design and development, quests, faction leveling, NPCs, and other various systems. Design was primarily done in Notion, Google Sheets, Figma, and Machinations with development handled in Kotlin with Github as a hosting service.

Hearthstone: Tombs of Terror

as Mission Design Intern

While interning with Hearthstone's Mission Design Team, I primarily aided in the design and implementation of content for the Tombs of Terror including treasures, anomalies, and hero powers. Feedback was frequently given, received, and iterated upon; and honest peer review was seen as integral to the project. I learned and used an in-house scripting software, HearthEdit, to complete my tasks and worked alongside industry veterans who shaped the world of Hearthstone.

 

This content is available to play now!

The Original Mobile Games

as Development Intern

This game was commissioned by the Strong Museum of Play to make old analogue games accessible since the originals are delicate antiques. A team of interns including myself studied these games and brought them to digital accuracy using the Unity Engine. We used C# to adjust Unity's physics engine and set motion controls for the project; I additionally helped to push the game onto iOS.

The game was originally released on Android and iOS but is now exclusively available on the Nintendo Switch.

Writing / Design Projects

These projects are solo expeditions involving design on existing and well-known works.

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Dr Miller's Report on Undeath

A Supplement for D&D 5e

This design document was a passion project compiling some custom races I created for my D&D game with friends. I decided to publish on dmsguild, and you can download it now!

Programming Projects

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SpiRIT Brawlers

1-2 Player Game

in C#

This 2017 school project was created in C#. I acted as designer of abilities and mechanics and as programmer to properly implement them. The theme of this project was pitting our school's newer mascot, the RIT Tiger, against the school's old mascot, the Techman.

Final Stand

1st Person Shooter

in Unity

This group project held the requirements to create a game set in the The Dresden Files universe. In our game, you control Dresden and battle hordes of vampires that spawn from various areas.

Blah

Browser Game

in JavaScript

As a duo, a partner and I created this galaga-esque 2D shooter. The name "Bla" came from our inability to settle on what we should name the project and wanting to put in a placeholder that ultimately just stuck.

Asteroids Clone

Exercise with Unity

in C#

This small project involved creating a player that uses vector-movement with acceleration as opposed to simple WASD world coordinate controls.
You control a plane that shoots colored asteroids at other, randomly spawning asteroids of variable size that break down into smaller asteroids.

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